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Running Shell Scripts and Commands

Lines starting with a dollar sign ($) are run as shell commands. Anything after the $ will be executed by /bin/sh. This can be a shell script file or a direct command.

$ say "I'm a shell command!"

Every command a Bunch runs gets its own “shell” and will show up in the menu under “Running Scripts.” Selecting a script in the menu will show you a window with the STDOUT and STDERR of the command, its current status, and buttons for pausing or killing the process. This menu will show scripts for all open Bunches. When a Bunch is closed, its processes are terminated and removed from the list.

If a task monitor isn’t visible for a task, output (both STDOUT and STDERR) from the script will be written to the Bunch Log at Debug level.

Important: in the case of scripts, ensure that your script has a hashbang (a.k.a “shebang”, e.g. #!/usr/bin/env ruby, #!/bin/bash, or #!/usr/bin/osascript -l JavaScript at the top of the file). If your script isn’t set to executable permissions and you call it without specifying the processor, the executable will be determined from the hashbang line.

Scripts

If the first element of a $ line is a full path to a file, or a path relative to your Bunch folder1, and the file exists, it will be executed directly. This assumes either a binary or an executable file with a proper hashbang in the script. Arguments can be passed on the same line.

Any spaces in filenames or within arguments should be escaped just like they would on the command line, using either double quotes or escaping individual spaces with backslashes.

$ my\ script.sh "argument 1" arg2

If the script has a “shebang” line, it will be executed using the specified processor, e.g. #!/usr/bin/ruby will cause the script to be run as /usr/bin/ruby SCRIPT ARGS. If it lacks a shebang, it will be executed using /bin/sh SCRIPT ARGS.

Embedded Scripts/Heredoc

Multi-line scripts can also be embedded using the same heredoc syntax as variable assignment. The contents of the heredoc block will be saved to a temporary file and executed as a script. This allows you to embed multi-line scripts and commands in your Bunch without having to generate external script files for every one.

Heredoc scripts start with $ for shell scripts and * for AppleScripts. If you use $, you should also provide a shebang line (e.g. #!/usr/bin/python) to tell the system what to process the script with. If there’s no shebang, the script will be assumed to be a shell script executable by /usr/bin/sh.

If it’s a * command, a shebang of #!/usr/bin/osascript will be added automatically if one doesn’t exist, so you can just write AppleScript out as if you were in Script Editor.

All lines within a block will be outdented to the indent level of the first line.

Markdown Syntax

$ ```
#!/bin/bash
say one
say two
/usr/bin/ruby run_my_script.rb
```

Heredoc Syntax

* <<EOFILE
set source_folder to choose folder with prompt "Please select directory."
-- do some cool stuff
EOFILE

Variable placeholders can be used in heredocs. Heredocs do not accept environment variables on file lines following them the way that regular script/command lines do.

Snippets

You can also use snippet syntax to import shell scripts, allowing for use of fragments to combine multiple scripts into one file (or an embedded snippet).

$ <myscripts.sh#This Script
// or
* <<#Embedded AppleScript

This works for both shell ($) and AppleScript (*) script lines. In most cases you’ll probably want to just write actual scripts and execute them directly, but if you want to combine multiple scripts with fragment headers or make use of embedded snippets to store scripts for the current Bunch, this syntax will do the trick.

Raw commands

If the content of the $ line is not a recognizable file, it will be executed with /bin/sh -c. It’s possible to chain commands with && and ||.

It’s not recommended that you background commands run by a Bunch (using &).

Arguments and environment variables

You can specify direct arguments after the command or shell script path. As with Automator Workflow items, you can also use - ... lines below the script line to set environment variables.

When Bunch launches it checks your default shell ($SHELL) and performs a login in the background to get your usual environment variables. Your path and any custom environment should be picked up before the first time you run a script.

Additionally, the following environment variables are available:

Variable Value
$BUNCH name of current bunch
$BUNCH_DIR the location of your Bunches from preferences
$HOME path to user home folder
$BUNCH_DND Do Not Disturb state (1: on, 0: off)
$BUNCH_DOCK Dock visibility (1: visible, 0: autohide)
$BUNCH_DESKTOP_ICONS Desktop icons (1: visible, 0: hidden)
$BUNCH_PHASE “OPEN” or “CLOSE”
$BUNCH_PARENT Parent Bunch if opened by another Bunch

You can fork a script using the $BUNCH variable. If you have a script with common tasks but you need it to differ between Bunches in some way, do something along the lines of (in Bash):

if [[ $BUNCH == Podcast ]]; then...

Or Ruby:

if ENV['BUNCH'] == "Podcast"

Et cetera. You can also fork on BUNCH_PHASE to perform different tasks when opening and closing a Bunch using the same script.

If you need to provide additional environment variables to your script, include them as “files”:

$ /Users/ttscoff/scripts/myscript.rb
- FOO=bar
- BAZ=fubar

These will be the equivalent of an export FOO=bar command prior to running your script. If you set HOME, it will override what Bunch sets. If you set PATH, it will overwrite the path that Bunch picked up automatically.

The contents of the Bunch’s frontmatter are also made available as environment variables. For example, if your frontmatter includes Last Name: Meyer, it would be available as $lastname in a shell script. All built-in frontmatter keys and any arbitrary keys defined are accessible.

Remember that you can always manually source your startup or configuration files from your default shell within any shell scripts. For example, if you want to use RVM in a Bunch script, use something like this at the top of the script:

   #!/bin/bash
   source "$HOME/.rvm/scripts/rvm"

Zsh users will want to note that .zshrc won’t be read by the non-interactive shell that Bunch runs. Environment variables you want picked up should be stored in .zshenv.

Bunch doesn’t do anything with the output of a command other than report it in the log or the task monitor (except in the case of from script frontmatter). If you want to react to shell command output, use Automator with a Run Shell Script action. If you want feedback while running, you can always use AppleScript in your shell script:

osascript -e "display notification \"$INFO\""

Monitoring Scripts

Scripts launched by a Bunch show up under “🔴 Shell Scripts” in the Bunch menu. Clicking any script in the list will open a task monitor for that script. The monitor shows STDOUT at the top, STDERR at the bottom, and the status bar shows whether the task is running, paused, completed, or terminated along with any non-zero exit codes.

Closing the window does not terminate the task. Windows can be reopened at any time from the Shell Scripts menu.

The display window understands ANSI colors and emoji in the script or command output.

There’s a Pause button that will suspend the primary task for the monitor. If the primary task is a script that has launched subprocesses (as most scripts do), those subprocesses will not be paused by this button. When a script is paused the button will read “Resume” and will resume the paused task when clicked.

The Kill button will send a SIGSTOP command to the process. This should kill any child processes as well, assuming they haven’t been run in the background by the script. Once a script is terminated or completed, the button changes to read “Restart” and clicking it will re-run the script or command.

Pause and Kill buttons do not appear on windows set to “wallpaper” level. These windows cannot be interacted with, so there’s no point in having buttons. The STDERR output is also set to 20% of the window’s height, as it can’t be manually revealed at wallpaper level.

Customizing The Task Monitor

You can cause a task monitor to display for a task automatically by including (display) at the end of the command:

$ cd ~/Sites/bunch && jekyll serve (display)

To use both the task monitor and a delay, the delay must appear after the display:

$ cd ~/Sites/bunch && jekyll serve (display) ~5

The display command in a shell command can take the same arguments as the regular display command, just without the file path that the regular command would require. For example, to run a command with a visor-like window on your second display, you can use:

$ ~/scripts/myscript.sh (display d:1 100%x300 left,top #333 #b0d17d a:95% l:d)

If a background color is specified without a foreground color, a contrasting color will automatically be assigned. If your background color is more than 50% black, the window will be Dark Aqua (dark mode appearance), lighter backgrounds will get regular Aqua (light mode appearance).

All size, positioning, and color arguments are optional, and any combination of them can be used. See the display window documentation for details.

The following runs a script that sets up a local Jekyll server for developing this documentation, with a task monitor in the upper right quarter of my secondary display:

$ ~/Sites/dev/bunch/servejekyll.sh (display d:1 50%x50% right,top #222 #38c5eb a:95% l:d)
Jekyll server with display

Order of Execution

If you have multiple scripts that need to run in order, set the sequence of execution to “sequential.” With this set, you can use | prefixes to launch other items in parallel, if desired, but scripts will wait for the previous script to complete before executing.

---
sequence: sequential
---
$ script1.sh
$ script2.sh
| Firefox
| Tweetbot

Running in a Terminal

As an alternative to using the task monitor, you can send keystrokes to your terminal application to run commands in an interactive shell. The following example works with both Terminal and iTerm.

iTerm
- {@t "cd ~/Sites/dev/bunch" return "jekyll serve" return}

This sends a ⌘T to open a new tab, then types out commands, pressing return after each.

  1. Remember that relative paths in Bunches within subfolders are relative to the base Bunch Folder, not the containing subfolder. 


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